Let’s be real, nobody is going to look for that. I was forced to intuit some of the stranger events such as Zones, which asked me to maintain an automatically accelerating vehicle as it continually sped up for as long as I could, or dive into the digital manual. Most of the modes are self explanatory and universal, some are game specific but a universal factor is that they aren’t explained within the game. ![]() The game slowly asks you to master the distinct maneuvering through a wide variety of events, from straight races, to time trials and speed laps and combat centric brawls. " Omega finally frees 2048 from the confines of the long dead Playstation Vita, and packages it together with the complete Wipeout HD and its Fury expansion all within a singular universal front end menu." You don’t so much drive your vehicle as gently aim it around the twisting, sometimes sideways or upside down tracks, ricocheting like a pinball against a wall and having to maintain your vehicle integrity. It’s a very different feeling from something like a Forza or a Mario Kart, as Wipeout’s vehicles hover just above the ground and don’t play by your petty physics. I couldn’t blame anyone for being new to anti-gravity racing, since the two major names in the genre have been long dormant. ![]() The end result of that effort is a fantastic introduction to the series, and the single best showcase I’ve seen for PS4 Pro. Omega is hardly a cohesive collection of the entire history of the series, rather collecting the best of modern wipeout and giving it one hell of a spit shine. Studio Liverpool may be long gone by now, but thankfully their legacy has officially outlived them with Wipeout Omega Collection.
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